Maya 4.5 Shipping For Mac
Alias Wavefront today that those customers on its full annual maintenance and registered for eSupport can immediately download, the latest version of its Oscar award-winning 3D software package. Maya 5 for new and upgrading customers will begin shipping on May 1.
The new software offers “a host of innovative new ways to create digital content along with numerous customer-suggested productivity enhancements. Improvements added to both Maya Complete and Maya Unlimited software will energize artist and programmer workflows in such creative industries as game development, broadcast graphics, web content creation, design visualization and film production.” Maya Complete for Mac OS X, Windows, IRIX and Linux is priced at US$1,999.
Maya 4.5 Review for Mac OS X. Published by MacOPZ on April 17, 2018. This new version is as full of wonderful functionality as its predecessors but also brings the product family to OS X; this version has all the features of the 4.5 product on other platforms. If you had a previous release, then this upgrade is a must. If you prefer to install Maya on a Mac OS X without using the Graphical User Interface (GUI), you can do so by entering command-line parameters that are issued to the Product Configuration Wizard (PCW). Pulldownit is a dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily the collapse of buildings, cracking surfaces or fracturing any kind of brittle material.
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Maya 5 for new and upgrading customers will begin shipping on May 1. The new software offers “a host of innovative new ways to create digital content along with numerous customer-suggested productivity enhancements. Information for specific Mac OS X versions: Maya 4.5 (and Personal Learning Edition) on Mac OS X 10.2.4 Maya 4.5 has not been formally tested on Mac OS X 10.2.4, but Mac OS X 10.2.4 does appear to solve the problems caused by Mac OS X 10.2.3 (see below).
Maya Unlimited for Windows, IRIX and Linux sells for $6,999.
I'm sure this is a happy day for OSX users. Please mac folks, don't hate me, but I'm really worried that AW might start overstepping their support/development staff spreading out to so many platforms. I personally wish the would have just stuck with irix/linux and NT and made them the best they could be, instead of trying to get it to run on a mac, which is a moot point really. I've never had of the development folks tell me that the Mac wasn't a MAJOR pain to develop for (3d apps).
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Perhaps OSX will mature nicely and put my fears to rest, but i still cringe thinking about previous Mac OSes on 3d apps. Remember, don't throw apples at me!!! I don't hate the Mac platform.
I'm just lookin out for the integrety of Maya as a application and maintaining it's lead on all the other packages out there. Any other thoughts on this? Hi Chad, I tend to think that as Kino points out in other posts here, that A W has already 'dumbed down' some of the higher end scientific visualization systems in their (self-admitted) move to broaden the marketbase of Maya. I see the move to Mac as another step in this direction. And no, I don't hate Macs -- I am typing this on my G4 and I am looking at my PowerBook sitting here on my desk. And Kathlyn's new 'Baby White iBook' is sitting across the room next to her G4. Ca0103dbq sound card driver for mac. But when it comes to Maya, I think I'd have to get the biggest and baddest dual Athlon I could find and run it under NT.